46 cards found.

Tandem Tactics

Instant {1}{W} (2)

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Thorn of the Black Rose

Creature Human Assassin   1 / 3   {3}{B} (4)

Deathtouch
When Thorn of the Black Rose enters the battlefield, you become the monarch.



Color Identity: B,Black
Printings:
Mystery Booster (Common)

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Touch of the Void

Sorcery {2}{R} (3)

Devoid (This card has no color.)
Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Some wounds never heal.



Color Identity: Red
Printings:
Battle for Zendikar (Common)

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War-Name Aspirant

Creature Human Warrior   2 / 1   {1}{R} (2)

Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn.
War-Name Aspirant can't be blocked by creatures with power 1 or less.
No battle means more to a Mardu warrior than the one that earns her war name.



Color Identity: R,Red
Printings:
Khans of Tarkir (Uncommon)

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Weirded Vampire

Creature Vampire Horror   3 / 3   {3}{B} (4)

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)



Color Identity: B,Black
Printings:
Mystery Booster (Common)

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Whisperer of the Wilds

Creature Human Shaman   {1}{G} (2)

{t}: Add {G}.
Ferocious — {t}: Add {G}{G}. Activate this ability only if you control a creature with power 4 or greater.
She speaks only in whispers but can be heard over the fiercest storm.



Color Identity: G,Green
Printings:
Fate Reforged (Common)

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No results found.
Bummer

46 cards found.